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Education of a Tablet PC Programmer: Figuring Things Out

Loren describes on June 12 why he's still programming, including for Tablet PCs, Ultra-Mobile PCs and other mobiles, after 30 years. What strikes me as I sit here..."

How to add Ink to a Silverlight web app

As a web developer, all of this Silverlight news coming out of Mix07 is like a dream come true. Being able to code up apps in .net, utilizing a single set of skill..."

Does your app work in 480x and x480?

When Tablet PCs were introduced people had to start thinking about portrait mode, which commonly had a minimum of 768x1024. Last year when Ultra-Mobile PCs were..."

Re-usable header bar, optimized for UMPC

In his Optimizing your Mobile .NET 3.0 WPF Application for a UMPC or Touch-enabled PC sample code, Todd Landstad included a header bar that you can use in your applications...."

Will o' the WISP Lite

Windows Mobile 6 contains a new API for Ink input and gestures based on the Tablet PC WISP (Windows Ink Services for Pen Windows Ink Services Platform, that's what..."

Tablet PC: InkAnalysis now available from the RTM Windows Vista SDK

Well, now that the Windows Vista SDK has been released to the web: http://www.microsoft.com/downloads/details.aspx?FamilyId=C2B1E300-F358-4523-B479-F53D234CDCCF&displaylang=en..."

Demo of Tablet PC Programming

I do sneak in a plug for Tablet UML as an example; but this is really for the Tablet PC programmers and wannabes. (Of course, I do hope some of them become customers!)..."

Active Ink Software Launches New Software Development Kit for the Tablet PC Platform...

Active Ink Software, Inc., a Microsoft Premier Tablet PC Partner announced the general availability of the Active Ink Software Development Kit (SDK) for integrating..."

Tablet PC: Getting started with InkAnalysis – basic handwriting recognition

I’ve spent the last few weeks blogging about existing APIs in the Tablet PC Platform SDK related to handwriting recognition and layout analysis of ink. Now, I’m..."

Tablet PC: Using WordLists and Coerce mode with the RecognizerContext

In my last post, I demonstrated setting the Factoid property on a RecognizerContext object. Setting the Factoid provides contextual information for the handwriting..."

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